Thursday, 19 October 2017
Pirates Code - Character Design
While the script is still being written and the storyboard in progress, I haven't got much to do apart from layout and background tests and more research so Jess asked me to help out with the character design. So this started as a character design but apparently now it's an expression sheet. I spent so long trying to draw a body and it just wasn't happening. It's a start though! I might try and play with this more. I think Ourania has the character design sorted but i'll show her this and see what she thinks. My style is more black outliney kind of thing so i'm having to get used to adapting to other styles and techniques of having softer outlines. My drawings here aren't the best but I certainly did better than I thought I would, plus it's good to have a go at it and try and improve and build on my character design skills. I might see if I can work with Ourania and she can show me how she works her magic.
Saturday, 7 October 2017
Bigger Splash - working progress!
More animating
Back to Animating
So we've just found out which films have the greenlight which is really exciting! But I know that time is precious and I can waste a single minute of it! I immediately went to speak to a couple of directors to see if I can help out with their films and at the moment, I've secured a place in Jess' group for her film 'Pirate Code'. I saw her pitch so I know roughly what it's about so I started researching and looking at some of the artists she was influenced by. Although my main focus is not to animate this year, I still want to practice, especially if they need help animating when production begins; and also I wanted to figure out how to animate water in the style of the artist chosen. Jess wants the water to be in the style of Suzy Lee shown below, which looks like it'll be quite hard to animate.
Because I haven't animated in so long, I started by just quickly trying a normal splash and I will work my way up from there.
Because I haven't animated in so long, I started by just quickly trying a normal splash and I will work my way up from there.
This is the splash I animated. I feel that the splash should be a lot bigger considering the size of the ball, apart from that i'm pretty pleased with it, I just need more practice.
Tuesday, 26 September 2017
Skills Pitch
So, I'm in third year now.......WHAT?! Time is going too fast it needs to slow down! We've been told that we have to pitch our skills soon so I've started putting together a powerpoint presentation. It only has to be 9 slides which is good but then I have so much work that i'm finding it hard to choose which pieces I want to show. This is a screenshot of one of my slides - I'm trying to include as much of my work as possible without it being too busy and over the top. But I'm happy with this, these characters are from last year's James Henry script project. I'm just very nervous about standing in front of loads of people and talking about myself for 3 minutes...
Monday, 3 April 2017
DGA240: Live Brief Final Animation
Thursday, 30 March 2017
DGA260 - Clockwise Grandfather Clock Designs
Some digitally drawn grandfather clock designs. I think they're okay, but perhaps they should be more stylised. I'll speak to Amy and see what she thinks. Also, my Wacom tablet isn't that great so some lines are quite shaky, I might re do them in the studios as the equipment is much better! I'm really getting into Photoshop at the moment, I haven't used Krita in a while because lately, my first "go to" is Photoshop but I might use Krita again as it is such a good software. I'm surprised the studios don't have it. So yeah, clocks. I think the colours are quite plain too, needs more of a variety and more textures maybe? I don't know I'll get some feedback from Amy first and go from there.
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